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Devlog
Submission to GAME A WEEK SYDNEY 2025
Topo's Quest - A Prelude
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Devlog
Fix for invisible box issue
August 01, 2025
by
Adrian Magni
In testing, we found that invisible obstacles were sometimes appearing during the game. They seemed to multiply as the player died and respawned, possibly due to the player object being moved down int...
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First Launch Version!
July 31, 2025
by
Adrian Magni
I just added an intro screen, background music, a "win" condition that ends the game and did some general tidying up on the code. This should be the final version I show tonight unless I spot any bugs...
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Added more interactives and changed layouts
July 30, 2025
by
Adrian Magni
I added a lift that drops down to allow the player to move a crate, made the third room bigger and added a little death animation...
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Added new entities
July 29, 2025
by
Adrian Magni
I added another room with these cute little Commodore logos that run around the edge, and a fence around the central area that uses thinner blocks so you can see what's behind them...
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Added enemies and goal object
July 28, 2025
by
Adrian Magni
I put in some simple back-and-forth enemies that send TOPO back to the start if they hit him. There is now a computer on a desk that TOPO has to reach by moving the crates from the other room and jump...
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Added second room and bridge
July 28, 2025
by
Adrian Magni
Added a second room and the necessary code to move the camera when changing rooms...
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