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Topo's Quest - A Prelude

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Devlog

  • Fix for invisible box issue
    August 01, 2025 by Adrian Magni
    In testing, we found that invisible obstacles were sometimes appearing during the game. They seemed to multiply as the player died and respawned, possibly due to the player object being moved down int... Continue reading
  • First Launch Version!
    July 31, 2025 by Adrian Magni
    I just added an intro screen, background music, a "win" condition that ends the game and did some general tidying up on the code. This should be the final version I show tonight unless I spot any bugs... Continue reading
  • Added more interactives and changed layouts
    July 30, 2025 by Adrian Magni
    I added a lift that drops down to allow the player to move a crate, made the third room bigger and added a little death animation... Continue reading
  • Added new entities
    July 29, 2025 by Adrian Magni
    I added another room with these cute little Commodore logos that run around the edge, and a fence around the central area that uses thinner blocks so you can see what's behind them... Continue reading
  • Added enemies and goal object
    July 28, 2025 by Adrian Magni
    I put in some simple back-and-forth enemies that send TOPO back to the start if they hit him. There is now a computer on a desk that TOPO has to reach by moving the crates from the other room and jump... Continue reading
  • Added second room and bridge
    July 28, 2025 by Adrian Magni
    Added a second room and the necessary code to move the camera when changing rooms... Continue reading
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